![]() Since Nemesis is not a shooter, don’t expect too many weapons. … or just use flamethrower to scare them away. But you can also use it to your advantage - throw items to distract enemies and sneak past them… ![]() Since the alien species on the ship is blind, you will need to be very careful about the sound that you make. This creates an interesting dynamic and add a bit of extra layer on the horror experience. You will need to find a fine balance between collaborating with your team-mates (as otherwise you will not survive) and not trusting them fully, as some of them might have some nasty secret objectives. There are different types of enemies, with the most dangerous Adult, that can one-shot you. We wanted to craft a really thrilling environment, where every sound and movement around the ship will get you on the edge of your sit. NEMESIS DISTRESS comes out in Early Access 15th of June and as all our games, will be developed together with a community. Sneak your way around the ship, find useful items, take advantage of the noise mechanic and all the tricks around the ship. Any other player MIGHT be a traitor and will aim at sabotaging you. But beware – in multiplayer experience you are not playing a full co-op. What you can hope to achieve is to survive and complete your secret objective as well as main mission. Remember – this is NOT a shooter, in Nemesis you are not the hunter. NEMESIS DISTRESS is a unique multiplayer Sci-Fi horror experience that aims at creating unforgettable, cinematic moments. “Working with community is one of our core values, so we will definitely read all the comments here on steam as well as our Discourd channel, create various surveys and generally gather as much qualitative and quantitative data to make the game much, much better.” How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? Please refer to the "About This Game" section of the Steam Page for current details!” The gameplay balance is also solid, but will change with every update to keep the experience consistent. The environments are mostly done, needing only some polish and bugfixing. “All mechanics that we planned for are already implemented and the basic game loop is done. What is the current state of the Early Access version? Many bugs will also be fixed and our menu's made more clear and foolproof.” The EA will focus on polishing the feel and gameplay of the game, improving the level design and environments, bugfixing and adding small bits of content where needed. “The current game loop will remain mostly unchanged. How is the full version planned to differ from the Early Access version? “This will depend on player feedback, so it is impossible to estimate for us at the current stage.” We want to share this journey with you and based on your feedback make the game better and better with every iteration!”Īpproximately how long will this game be in Early Access? “Nemesis Distress is the most ambitious project we have yet attempted and as a true multiplayer experience it will require constant development. ![]()
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