![]() ![]() The worry is that when you kill off that field of options, many of which are probably now unsupported, there is a big question as to how many will become available after the change over. I try to avoid mods, but playing EQ is one place where I have indulged. There are a lot of slick versions of the EQ UI out there, and it is probably a surprise to many how customizable the UI has been over the last fifteen years or so. That in mind, I am also a bit worried about the team killing the current custom UIs. They need to service those who are paying the bills today and worry about people like me much later on. Many a title has foundered by not catering to its installed base. Well, we won’t be getting that, the focus being on changing the underlying engine and trying to keep the UI consistent with what the current user base is used to, and rightly so. I have, in the past, written about having Norrath content with a WoW UI being something of a dream. As somebody who finds the current EQ UI balky and outdated, I would prefer a clean sweep. I have some mixed feelings on this, but I understand the logic of it as well. If we can launch the new UI engine to the Test server earlier, we will try to do so. Depending on how things work out internally it may go to Test with the March Test Update or soon after the March Live update completes. The plan is to put the new engine on the Test server in March. We plan on launching the new engine and some ported windows to Live with the April Update.The specific details of how new custom UIs will mix with the new default UI and the old default and custom UIs will be supplied as we get closer to release on the Test server.It isn’t fully HTML5 compliant, but a large portion of the language is supported in the new engine. So, if you’re comfortable with building web sites or pages, you should already be comfortable with the new language. ![]()
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